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- on mouseDown
- puppetSound("bleep")
- set variable to the castNum of sprite the clickOn
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- set variable to variable + 1
- set the castNum of sprite the clickOn to variable
- updateStage()
- puppetSound("Camera")
- go(marker(-4))
- end
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